Days of Wonder 8431 Datasheet Page 6

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It may thus sometime be possible to take control of 2 Tiles in the
same turn: a first Tile when you end your move on a Tile that only
had Assassins Meeples left on it; and a second Tile when performing
the Action of your Assassins, killing a Meeple on a Tile with a single
Meeple, within reach of your Assassins.
If you happen to run out of Camels while taking control of 2 Tiles
this way, you cannot take control of the Tile you assassinated some
Meeple in. You cannot choose which of the two Tiles you take control
of: you must take control of the Tile you ended your move on first.
2.5 Tile Actions
Once your Meeples’ Tribe actions are over,
perform the Action for the Tile your last Meeple
ended on, regardless of whether you then took
control of that Tile or not.
If you took control of a second Tile this turn using Assassins, you
do not get to perform the actions of that Tile; only those of the Tile
you ended your move on.
Each Tile has a small symbol indicating the type of action possible.
When the symbol is marked with a R
ed arrow, the Tile’s Action
is COMPULSORY:
Blue Builders Tribe
Put these Blue Meeples immediately back in the bag
and immediately gain as many Gold Coins as follows:
Count the surrounding number of Blue valued
Tiles, including the Tile you ended your turn on
Multiply this number by the number of Blue
Meeples you just dropped back in the bag
BONUS: You can discard as many Fakir cards from your
hand as you wish, to increment that multiplier factor
by 1 for each Fakir discarded.
Red Assassins Tribe
Put these Red Meeples immediately back in the bag.
Kill ONE other Meeple: Remove it and immediately
place it back in the bag.
This Meeple could either be:
1 Meeple of the color of your choice, located on
a Tile no farther away from your final Tile than 1
Tile per Assassin you just dropped in the bag
(always counting sideways, never diagonally, for
distance purposes)
Or 1 Yellow or 1 White Meeple currently held by
one of your Opponents in front of him/her.
BONUS: You can discard as many Fakir cards from your
hand as you wish to increase the range of your Assassins,
1 more Tile in distance for each Fakir.
IMPORTANT: If as a result of your Assassins Action,
you completely empty a new Tile out of ALL its Meeples,
you immediately gain control of that Tile! Place one of
your Camels on it, to show your ownership.
x?
x?
There are 4 Blue valued Tiles surrounding the Red valued Tile you
ended your move on. Your last Meeple was Blue and there were
already 2 Blue Meeples on that Tile; so you put 3 Blue Meeples
in the bag. You also decide to discard 2 Fakirs.
You immediately gain 4 x (3+2) = 20 Gold Coins.
If the tile you finished your move on had also been Blue valued,
then you would have gained 5 x (3+2) = 25 Gold Coins.
In a single Turn, these Assassins give
their player control of not just 1, but 2 Tiles!
OASIS
Place 1 new Palm Tree on this Tile (there
are no limits to the number of Palm Trees that
can be on a Tile, unless you run out, in which
case this action is ignored).
VILLAGE
Place 1 new Palace on this Tile (there
are no limits to the number of Palaces that can
be on a Tile, unless you run out, in which case
this action is ignored).
Start
from Here
Start
from Here
5 Tribes rulebook EN DEF 2015_Mise en page 1 20/05/15 17:26 Page6
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